2011 - Current DICE (SWE)
2009 - 2011 Crytek (DE)
2007 - 2009 Rebellion (UK)
Worked on "redefining" destruction, level art, optimisation, props, bug fixing, finalising
Source engine mod for Half-Life 2. Created with Magnar Jenssen.
Did all the art, loads of animations, post effects, fun project with loads of mistakes and stuff to learn from.
Shipping a pretty big project with self-imposed deadlines and getting it all working was a neat little challenge.
Worked on environment props mostly, ended up optimising levels for the consoles at the time (PS3 and Xbox 360). Exciting project with lots of great collaboration and freedom.
Crysis 2 - GDC / SDK Demo Level
Filler time inbetween projects, with a group of about 5 we created a GDC demo for Cryengine. Worked on various props and set dressing.